FUN VIDEO: Go Banana
If I’ve said it once, I’ve said it a thousand times: Wearing costumes is fun. End of story.
LINK: Poundproductions via Buzzfeed.
If I’ve said it once, I’ve said it a thousand times: Wearing costumes is fun. End of story.
LINK: Poundproductions via Buzzfeed.
All it takes is an inkjet printer, an X-acto knife and a basic editing program and—BOOM—how fun is that?
LINK: Unplggd.
“Hang on a minute, lads,” says Michael Caine, “I’ve got a great idea.” Then nothing. 40 years after the world’s greatest cliffhanger was introduced the world (you know, the final scene in The Italian Job where the robbers van in dangling over the edge of the cliff, with the gold on one side and their safety on the other) the John Godwin of the Royal Society of Chemistry has worked out what that idea should’ve been and how the gang could’ve walked away with both. The Gaurdian has the full details after the jump. NOTE: Full disclosure, I read it three times and am still a wee bit confused.
Once you’ve wrapped your mind-grapes around that, take a stab at this: an analysis to determine the evolution of gravity in the Mario video game series as video game hardware increases as performed by the good people of Hypertextbook.

“We will find Mario’s acceleration due to gravity by using the formula s = s0 + v0t + ½ at2 where s is the distance he falls, s0 is his initial distance, which is 0, v0 is his initial vertical velocity, which is also 0, a is his acceleration due to gravity, and t is the time it takes for him to fall. When we solve this formula for a, we get a = 2s / t2 …
“We determined that, generally speaking, the gravity in each Mario game, as game hardware has increased, is getting closer to the true value of gravity on earth of 9.8 m/s2. However, gravity, even on the newest consoles, is still extreme. According to Wikipedia, a typical person can withstand 5 g before losing consciousness, and all but the very latest of Mario games have gravity greater than this. Also, with gravity that great, it is a wonder Mario can perform such feats as leaping almost 5 times his own body height!”
And if that turns you on, there’s much more after the jump.
LINKS: Gaurdian and Hypertextbook. Thanks to Mike for sending it in.

All week I’ve been carrying around paper eyes with me. I put tape on the back of the eyes and stuck them onto random things I passed by.

It immediately gives inanimate objects a personality!


This handsome house has a mustache.



It’s fun to look at an object and to see it looking back at me!
LINK: ColorMeKatie.
A puzzle game in which you control two blocks in two separate rooms. Spacebar switches between them. The arrows make them go. Find the triggers to move the walls, then find your way out. Simpler than it sounds, addictive as all get-out. Click the pic to get the game.
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You know, it’s all of the joy of Asteroids, only with added Roth. Sadly not embeddable, you’ll have to click the pic (and suffer the jump) to get the game.
LINK: Assteroids NOTE: Slightly NSFW (it’s got the F-bomb in the title of the page).
BeatBearing is the brainchild of Peter Bennett, a Queen’s University Belfast PhD student. Nope, you can’t buy it. Yup, you can make your own. Full DIY instructions to follow from MAKE Magazine.
LINK: Sarc via Trendhunter.
Have an awesome friend? Send a picture along with a few notes about what makes them awesome to friends at zoomdoggle dot com. Each week we’ll feature one in this space. Print it out. Cut it out. Keep it in your wallet. Spotted one of your new friends on the street? Give ‘em a hug… a high-five… or buy ‘em a drink. It’s just that simple. Fun right?
NOTE: This is the same Tommy who once made me a billionaire.
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